ULTIMA II: Revenge of the Enchantress | ||
"The climax was the devastation of 2111, Minax's greatest triumph, when ancient civilizations born of love and beauty, wisdom and reason, turned on one another in hatred and destroyed most of the very earth that had nurtured them. If it were not for the time doors, we would not be here now. Only the ability to move in time enabled any living thing to survive..." |
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Following on the heels of Ultima's astounding success, Richard Garriott took about two years to complete work on the second game. Mondain, it seems, had a young female apprentice - what self-respecting evil wizard wouldn't? Minax was her name, and her revenge for her mentor's death was the destruction of the entire world. Or almost: a series of breaches in the timestream gives the player one shot to travel back in time, find Minax, and defeat her, hopefully undoing all she had wrought in the process. Garriott would up signing with Sierra Online to distribute Ultima II, because they were the only company that would agree to his idea to include a cloth map with every copy of the game. Later, though, Richard and then Origin would have problems with Sierra trying to obtain publishing rights for this title. In the end, Ultima II became the only game of the first trilogy that was never independently re-released, leading to its being very rare today. |
Ultima II: Revenge of the Enchantress
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Ultima
II: Revenge of the Enchantress Black box version
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Ultima II: Revenge of the
Enchantress Gray box version
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Ultima II: Revenge of the
Enchantress Commodore 64/Atari 8-bit combo
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Ultima II: Revenge of the
Enchantress Origin version Now this is not a separate commercial version of Ultima II, but it bears mentioning. Around 1985 Origin acquired the rights to Ultima II from Sierra and began remaking the early games. In particular, they removed any references to Sierra (such as the ending text that referred to a Sierra adventure game) and replaced them (in this case, with a reference to Ultima III). But while Origin's Ultima I got rereleased as a separate commercial product, Ultima II didn't; it can only be found in the Ultima collections Origin put out. In fact, if you look at the front of the "first trilogy" collection, you'll find that the artwork representing Ultima II is actually the cover of Akalabeth, not Sierra's Ultima II cover. Origin replaced it, presumably because they don't own the rights to the "moongate" cover shown above. The whole story is an interesting example of how convoluted intellectual property rights can become. |
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